Health: 395 (+79 per level)
Mana: 173 (+35 per level)
Attack Damage: 46.3 (+2.85 per level)
Attack Speed: 0.658 (+4% per level)
Movement Speed: 325
Health Regen: 4.5 (+0.55 per level)
Mana Regen: 6.3 (+0.4 per level)
Armor: 11.5 (+3.4 per level)
Magic Resist: 30 (+0 per level)
With each arrow she fires from her ancient ice-enchanted bow, Ashe proves she is a master archer. She chooses each target carefully, waits for the right moment, and then strikes with power and precision. It is with this same vision and focus that she pursues her goal of uniting the tribes of the Freljord and forging them into a mighty nation.
As a child, Ashe was always a dreamer. She marveled at the colossal, abandoned fortresses of her ancestors, and spent hours by the fire listening to tales of the Freljord’s fabled champions. Most of all she loved the legend of Avarosa, the renowned Queen of the once magnificent and united Freljord. Though her mother chided her foolishness, Ashe swore one day she would join the scattered and warlike tribes of the tundra. She knew in her heart that if her people would stand together once more, they would reach greatness again.
When Ashe was only fifteen, her mother was killed while commanding the tribe on a brash raid. Suddenly thrust into the role of leader, Ashe made the difficult decision to follow her childhood vision instead of seeking the revenge she craved. She spoke passionately against her tribe’s demand for retribution, declaring the time had come to put blood feuds aside and broker a lasting peace. Some of her warriors questioned her fitness to rule and soon hatched a treasonous plot to kill the young leader.
The assassins struck while Ashe was on a routine hunt, but their plan was interrupted by the warning cry of a great hawk. Ashe looked back to see her tribesmen approaching with swords drawn. Outnumbered and overwhelmed, Ashe ran for hours. She found herself deep in uncharted territory, her weapon lost in the chase. When she heard another cry from the hawk, Ashe put her faith in the strange creature and followed it to a clearing. There she found the bird perched on a pile of stones – an ancient Freljord burial cairn. With a last glance at her, the hawk screeched and flew away. Approaching the mound, Ashe felt her breath turn to frost and an unnatural cold chill her to the bone. The stone at the top of the cairn was marked with a single rune: Avarosa.
The assassins burst into the clearing. Ashe lifted the runestone from the cairn to defend herself, revealing something hidden underneath: an ornate bow carved from ice. She grasped it, crying out in pain as frost formed on her fingers, and tore the bow from its resting place. Cold flowed from the enchanted weapon into Ashe, awakening a tremendous power that had always lived within her.
Ashe turned to face the assassins. She drew the bow, and by sheer instinct, willed arrows of pure ice to form from the cold, crisp air. With a single frozen volley, she ended the insurrection. Carefully replacing the cairn stone, she gave thanks to Avarosa for her gift, and returned home. Ashe’s tribe immediately recognized the legendary weapon in the archer’s hand as a blessing from the ancient Freljord queen herself.
With Avarosa’s bow and her vision of peaceful unification, Ashe’s tribe soon swelled, becoming the largest in the Freljord. Now known as the Avarosan, they stand together with the belief that a united Freljord will once again become a great nation.
”One tribe, one people, one Freljord.”
While out of combat, Ashe gains stacks of Focus. When Ashe has 100 stacks of Focus her next basic attack will critically strike.
Cost: 8 Mana per Attack
While active, each of Ashe’s basic attacks slow her targets. This drains Mana with each attack.
Toggle: Basic attacks slow enemies by 15/20/25/30/35% for 2 seconds.
Cost: 60 Mana
Ashe fires 7 arrows in a cone for increased damage. Volley also applies Ashe’s current level of Frost Shot.
Fires arrows in a cone, dealing 40/50/60/70/80 (+100% Attack Damage) physical damage. Volley applies Frost Shot’s slow effect.
Cost: No Cost
Each time Ashe kills a unit, she gains some extra gold. Ashe can activate to send her Hawk Spirit on a scouting mission.
Passive: Gains 1/2/3/4/5 extra gold whenever Ashe kills an enemy.
Active: Reveals terrain as it flies toward target location. Grants vision for 5 seconds.
Total Gold Retrieved: 1/2/3/4/5 gold.
Enchanted Crystal Arrow
Cost: 150 Mana
Ashe fires a missile of ice in a straight line. If the arrow collides with an enemy Champion, it deals damage and stuns the Champion for up to 3.5 seconds, based on how far the arrow has traveled. In addition, surrounding enemy units take damage and are slowed.
Launches a crystal arrow of ice in a line that stuns an enemy Champion dealing 250/425/600 (+100% Ability Power) magic damage. The farther the arrow flies, the longer the stun, up to 3.5 seconds. Surrounding enemies are slowed by 50% for 3 seconds and take half damage.