In a faraway place known as Lokfar there was a seafaring marauder called Kegan Rodhe. As was his people’s way, Kegan sailed far and wide with his fellows, stealing treasures from those unlucky enough to catch their attention. To some, he was a monster; to others, just a man. One night, as they sailed through the arctic waters, strange lights danced over the frozen wastes. There was something hypnotic about them; it was something that drew them to it like moths to a flame. Trekking across the frozen waste, they came to a cave covered in ancient runes. The meaning of the runes long lost to them, Kegan led the way inside. There, inside a perfect cage of ice floated a dancing column of flame. There was no way such a thing should be burning, especially not in this place. However, its movement was as hypnotic as a siren’s song, captivating and seductive. While the others stayed back, Kegan could not help but approach it while holding out his hand…
That is the last thing Kegan Rodhe remembers, for now his body belongs to Brand. It is a creature of olden times, perhaps even a casualty of the Rune Wars. It is known in ancient texts as the Burning Vengeance. It is a creature of pure fiery hate that exists for no other reason than to lay waste the world of men and yordles. No one is quite sure how Brand found his way to Valoran, but he began his predations at once. Overcome by Demacian forces, he was given a choice: fight within the confines of the League or die. Naturally, he chose to use his destructive powers in the League, for now…
”This place will burn, not by cinder flying or breath of wind, but by the vengeance of my hand.”
Damage 51.66 (+3 / per level)
Health 380 (+76 / per level)
Mana 250 (+45 / per level)
Move Speed 340
Armor 12 (+3.5 / per level)
Spell Block 30 (+0 / per level)
Health Regen 4.5 (+0.55 / per level)
Mana Regen 7 (+0.6 / per level)
|Sear – Brand launches a ball of fire forward that deals magic damage. If the target is ablaze, Sear will stun the target for 2 seconds.
Brand launches a ball of fire forward that deals 80/120/160/200/240 (+0.65) magic damage.
Blaze: If the target is ablaze, Sear will stun the target for 2 seconds.
|Pillar of Flame – After a short delay, Brand creates a pillar of flame at a target area, dealing magic damage to enemy units with the area. Units that are ablaze take an additional 25% damage.
After a short delay, Brand creates a pillar of flame at a target area, dealing 75/120/165/210/255 (+0.6) magic damage to enemy units within the area.
Blaze: Units that are ablaze take an additional 25% damage from Pillar of Flame.
|Conflagration – Brand conjures a powerful blast at his target, dealing magic damage to them. If the target is ablaze, Conflagration spreads to nearby enemies.
Brand conjures a powerful blast at his target, dealing 70/105/140/175/210 (+0.55) magic damage.
Blaze: If the target is ablaze, Conflagration spreads to nearby enemies.
|Pyroclasm – Brand unleashes a devastating torrent of fire, dealing magic damage each time it bounces. If a target is ablaze, Pyroclasm will priotize champions for the next bounce.
Brand unleashes a devastating torrent of fire, dealing 150/250/350 (+0.5) magic damage each time it bounces up to 5 bounces.
Blaze: If a target is ablaze, Pyroclasm will prioritize champions for the next bounce.
|Blaze – Brand’s spells light his targets ablaze, dealing 2% of their maximum Health in magic damage per second for 4 seconds.|
- You can deter enemies from standing near their minions by setting them ablaze, due to Conflagration.
- You can use Brand’s abilities in a variety of combinations to maximize his damage in different situations.
- Pyroclasm bounces randomly between enemies, so try to cast it on a small group of enemies if you want to hit the same target multiple times.