Health: 440 (+84 per level)
Mana: 255 (+40 per level)
Attack Damage: 46 (+3 per level)
Attack Speed: 0.665 (+2.65% per level)
Movement Speed: 330
Health Regen: 5 (+0.55 per level)
Mana Regen: 7.5 (+0.7 per level)
Armor: 10 (+3.5 per level)
Magic Resist: 30 (+0 per level)
When the prophet Malzahar was reborn in Icathia, he was led there by an ominous voice which thereafter anchored itself to his psyche. From within, this voice bestowed upon him terrible purpose, and though Malzahar was no longer tormented by its call, the voice did not cease its unrelenting summons. This baleful beacon’s gentle flicker — now fastened to Runeterra — drew forth a putrid beast that ambled across a threshold it did not understand, widening a fissure between the spaces which were never meant to meet. There amongst the haunting ruins of Icathia, Kog’Maw manifested in Valoran with unsettling curiosity. The spark which led him to Runeterra teased him still, urging him gently towards Malzahar. It also encouraged him to familiarize himself with his new environment, to the stark horror of everything he encountered on his journey.
The enchanting colors and aromas of Runeterra intoxicated Kog’Maw, and he explored the fruits of the strange world the only way he knew how: by devouring them. At first he sampled only the wild flora and fauna he happened across. As he traversed the parched Tempest Flats, however, he came upon a tribe of nomads. Seemingly unhampered by conventional rules of physics, Kog’Maw consumed every nomad and any obstacles they put in his way, amounting to many times his own mass and volume. The most composed of his victims may have had time to wonder if this was due to the caustic enzymes which stung the ground as they dripped from his gaping mouth, although such musings were abruptly concluded. When his wake of catastrophe reached the Institute of War, an enthusiastic Malzahar greeted him with an enticing prospect: taste the best Runeterra could offer…on the Fields of Justice.
‘If that’s just hungry, I don’t want to see angry.’
– Tryndamere, the Barbarian King
Upon dying, Kog’Maw starts a chain reaction in his body which causes him to move faster and detonate after 4 seconds; dealing 100 + (25 x lvl) true damage to surrounding enemies.
Cost: 60 Mana
Passive: Increases Kog’Maw’s Attack Speed.
Active: Kog’Maw launches a corrosive projectile which deals magic damage and corrodes the target’s Armor and Magic Resist for 4 seconds.
Passive: Increases Attack Speed by 10/15/20/25/30%.
Active: Deals 60/110/160/210/260 (+70% Ability Power) magic damage and reduces the enemy’s Armor and Magic Resist by 5/10/15/20/25 for 4 seconds.
Cost: 50 Mana
Kog’Maw’s attacks gain range and deal a percent of the target’s maximum health as magic damage.
Basic attacks gain 130/150/170/190/210 range and deal additional magic damage equal to 2/3/4/5/6% (+1% Ability Power)% of the enemy’s maximum Health (Max: 100 Damage vs Monsters). Lasts 8 seconds.
Cost: 80/90/100/110/120 Mana
Kog’Maw launches a peculiar ooze which damages all enemies it passes through and leaves a trail which slows enemies who stand on it.
Deals 60/110/160/210/260 (+70% Ability Power) magic damage to enemies it passes through and leaves a trail which slows enemies by 20/28/36/44/52% for 4 seconds.
Cost: 40 Mana
Kog’Maw fires a living artillery shell at a great distance dealing damage and revealing targets. Additionally, multiple Living Artilleries in a short period of time cause them to cost additional mana.
Fires a living artillery shot from a great distance that lands shortly after launch. Deals 80/120/160 (+50% bonus Attack Damage) (+30% Ability Power) magic damage and reveals enemies for 4 seconds (deals 125% bonus damage to Champions).Subsequent artillery shots within 6 seconds cost 40 additional Mana up to a maximum of 400 Mana.