Health: 345 (+79 per level)
Mana: 250 (+50 per level)
Attack Damage: 50 (+3.3 per level)
Attack Speed: 0.625 (+1.36% per level)
Movement Speed: 330
Health Regen: 4.5 (+0.55 per level)
Mana Regen: 6 (+0.6 per level)
Armor: 8 (+4 per level)
Magic Resist: 30 (+0 per level)
Born to the prestigious Crownguards, the paragon family of Demacian service, Luxanna was destined for greatness. She grew up as the family’s only daughter, and she immediately took to the advanced education and lavish parties required of families as high profile as the Crownguards. As Lux matured, it became clear that she was extraordinarily gifted. She could play tricks that made people believe they had seen things that did not actually exist. She could also hide in plain sight. Somehow, she was able to reverse engineer arcane magical spells after seeing them cast only once. She was hailed as a prodigy, drawing the affections of the Demacian government, military, and citizens alike.
As one of the youngest women to be tested by the College of Magic, she was discovered to possess a unique command over the powers of light. The young Lux viewed this as a great gift, something for her to embrace and use in the name of good. Realizing her unique skills, the Demacian military recruited and trained her in covert operations. She quickly became renowned for her daring achievements; the most dangerous of which found her deep in the chambers of the Noxian High Command. She extracted valuable inside information about the Noxus-Ionian conflict, earning her great favor with Demacians and Ionians alike. However, reconnaissance and surveillance was not for her. A light of her people, Lux’s true calling was the League of Legends, where she could follow in her brother’s footsteps and unleash her gifts as an inspiration for all of Demacia.
”Her guiding light makes enemies wary, but they should worry most when the light fades.”
– Garen, The Might of Demacia
Lux’s damaging spells charge the target with energy for 6 seconds. Lux’s next attack ignites the energy, dealing bonus magic damage (depending on Lux’s level) to the target.
Cost: 50/60/70/80/90 Mana
Lux releases a sphere of light that binds and deals damage to up to two enemy units.
Fires a ball of light, rooting the first enemy hit for 2 seconds and dealing 60/110/160/210/260 (+70% Ability Power) magic damage. The second enemy receives 50% of the effect.
Cost: 60 Mana
Lux throws her wand and bends the light around any friendly target it touches, protecting them from enemy damage.
Throws Lux’s wand to a target location and back, protecting herself and all allied Champions it touches from 80/105/130/155/180 (+35% Ability Power) damage for 3 seconds.
Cost: 70/85/100/115/130 Mana
Fires an anomaly of twisted light to an area, which slows nearby enemies. Lux can detonate it to damage enemies in the area of effect.
Creates a zone that slows enemies by 20/24/28/32/36%. After 5 seconds the zone detonates dealing 60/105/150/195/240 (+60% Ability Power) magic damage.Activate again to detonate early.
Cost: 100 Mana
After gathering energy, Lux fires a beam of light that deals damage to all targets in the area. In addition, triggers Lux’s passive ability and refreshes the Illumination debuff duration.
Channels a dazzling ray of light dealing 300/400/500 (+75% Ability Power) magic damage to all enemies in a line. Final Spark ignites and refreshes the Illumination debuff.