LoL’s newest patch nerfs the hell out of Draven, increases item prices in the shop,
and much more.
The newest patch for League of Legends, 3.9, is live now and brings with it some
significant changes to how the game will be played. A number of champs have been
nerfed, while a few received bug fixes and buffs. Riot has removed the ping indicator
from the load game screen as a player behavior measure. Item prices for a number of
items have changed as well.
Patch 3.9 is big news for anyone who loves/hates Draven. Draven’s old passive, which
granted bonus damage to his Spinning Axe spell has been removed. In its place is a
passive that stacks gold for every Spinning Axe Draven catches, then grants that gold
when Draven gets a champion kill. This change seriously nerfs Draven’s early-game
damage output, which is bad news for some but good news for most.
Other champs receiving some form of nerf include Brand, Hecarim, Jayce, Kayle,
Kennen, Nunu, and Shyvana. LeBlanc also received a major makeover revolving around
her ultimate, Mimic, which now bases damage on the level of itself instead of the
spell it’s mimicking.
The shop has also seen some changes, including a 5 gold price jump for ward. Tear of
the Goddess, Manamune, and Archangel’s Staff have also been redesigned. Riot also
significantly reworked the Rune page to be more user friendly.
Finally, the final major change is a increase in the amount of gold granted by a
champ with multiple deaths in a row. Usually when a champ has died a number of times
in a row, their death grants increasingly less gold. Patch 3.9 increases this number
to prevent people from intentionally dying to take advantage of this system. For
example: a player killed six times in a row without resetting is now worth 112 gold
(previously 62 gold). I don’t think intentionally feeding to lower gold rewards was
actually large enough of an issue to justify this change, which will only cripple
teams with a weak player, but I’ve been wrong before.