Health: 441 (+93 per level)
Mana: 225 (+45 per level)
Attack Damage: 54.1 (+3.5 per level)
Attack Speed: 0.694 (+2.7% per level)
Most men would say that death is a thing to be feared; none of those men would be Olaf. The Berserker lives only for the roar of a battle cry and the clash of steel. Spurred on by his hunger for glory and the looming curse of a forgettable death, Olaf throws himself into every fight with reckless abandon. Surrendering to the bloodlust deep within his being, Olaf is only truly alive when grappling with the jaws of death.
The coastal peninsula of Lokfar is among the most brutal places in the Freljord. There, rage is the only fire to warm frozen bones, blood is the only liquid that flows freely, and there is no worse fate than to grow old, frail, and forgotten. Olaf was a warrior of Lokfar with no shortage of glories and no hesitation to share them. While boasting one evening with his clansmen over the burning embers of a razed village, one of the elder warriors grew tired of Olaf’s bluster. The old fighter goaded Olaf to read the omens and see if Olaf’s fortunes matched his gloating. Emboldened by the challenge, Olaf mocked the aged raider’s envy and tossed the knuckle bones of a long-dead beast to predict the heights of glory he’d achieve in death. All mirth left the gathering as the clansmen read the portents: the bones spoke of a long life and a quiet passing.
Infuriated, Olaf stormed into the night determined to prove the prediction false by finding and slaughtering Lokfar’s feared frost serpent. The monster had consumed thousands, man and ship alike, in its long lifetime and to die in battle with it would be a fitting end for any warrior. As Olaf hurled himself into the blackness of its maw, he fell deeper into the blackness of his mind. When the shock of freezing water roused him from the dark, there was only the butchered carcass of the beast afloat beside him. Thwarted but not defeated, Olaf set out to hunt down every legendary creature with claws and fangs, hoping that the next battle would be his last. Each time he charged headlong toward his coveted death, only to be spared by the frenzy that washed over him while on its brink.
Olaf concluded that no mere beast could grant him a warrior’s death. His solution was to take on the most fearsome tribe in the Freljord: the Winter’s Claw. Sejuani appeared amused by Olaf’s challenge to her warband, but his audacity would earn him no mercy. She ordered the charge and sent scores of her warriors to overwhelm Olaf. One by one, they fell until he lost himself in the bloodlust once again, effortlessly cutting a path to the leader of the Winter’s Claw. The clash between Olaf and Sejuani rocked the glaciers with its force, and though he seemed unstoppable, Sejuani battled the berserker to a standstill. As they stood deadlocked, Sejuani’s glare penetrated Olaf’s berserker haze in a way no weapon ever could. His frenzy abated long enough for her to make him an offer: Sejuani swore that she would find Olaf his glorious death if he would lend his axe to her campaign of conquest. In that moment, Olaf vowed he would carve his legacy into the Freljord itself.
”When you meet your ancestors, tell them Olaf sent you.”
For each 1% of health missing, Olaf’s attack speed is increased by 1%.
Cost: 55/60/65/70/75 Mana
Olaf throws an axe into the ground at a target location, dealing damage to units it passes through and slowing their movement speed. If Olaf picks up the axe, the ability’s cooldown is reduced by 4.5 seconds.
Olaf throws an axe to a target location, dealing 80/125/170/215/260 (+100% bonus Attack Damage) physical damage to units it passes through and slowing them by 24/28/32/36/40% for 2.5 seconds. This slow fades over time.If Olaf picks up the axe, the ability’s cooldown is reduced by 4.5 seconds.
Cost: 40/45/50/55/60 Mana
Olaf’s attack damage is increased, based on his health, and he gains massive lifesteal and spell vamp.
For 6 seconds, Olaf’s attack damage is increased by 7/14/21/28/35 (+1% of maximum Health) and he gains 9/12/15/18/21% lifesteal and spell vamp.
Cost: 40/64/88/112/136 Health
Olaf attacks with such force that it deals true damage to his target and himself.
Olaf ferociously swings his axes, dealing 100/160/220/280/340 true damage to his target.
Cost: 100/75/50 Mana
Olaf temporarily becomes immune to disables and gains bonus Armor, Magic Resist, and Armor Penetration.
Olaf removes all disables from himself and becomes immune to them for the next 6 seconds. During this time, Olaf gains 30/45/60 Armor, 30/45/60 Magic Resist, and 10/20/30 Armor Penetration.