Health: 380 (+78 per level)
Mana: 250 (+50 per level)
Attack Damage: 51 (+2.9 per level)
Attack Speed: 0.625 (+2% per level)
Movement Speed: 330
Health Regen: 5.5 (+0.6 per level)
Mana Regen: 6.9 (+0.6 per level)
Armor: 15 (+3.4 per level)
Magic Resist: 30 (+0 per level)
Born with immense magical potential, Syndra loves nothing more than exercising the incredible power at her command. With each passing day, her mastery of magical force grows more potent and devastating. Refusing any notion of balance or restraint, Syndra wants only to retain control of her power, even if it means annihilating the authorities that seek to stop her.
Throughout her youth in Ionia, Syndra’s reckless use of magic terrified the elders of her village. They took her to a remote temple, leaving her in the care of an old mage. To Syndra’s delight, the mage explained that the temple was a school – a place where she could develop her talents under his guidance. Though she learned much during her time there, Syndra no longer felt her power growing as it had in her youth. Her frustration grew, and she finally confronted her mentor, demanding an explanation. He revealed that he had dampened Syndra’s magic, hoping to help her learn control and restraint. Accusing him of betrayal, she advanced on the mage, commanding him to lift the spell that was holding her back. He backed away, telling her that if she couldn’t control herself, he would be forced to nullify Syndra’s magic completely. Furious, she summoned her power and dashed the old man against the walls. With her mentor dead, Syndra felt the rush of her unbounded potential for the first time in years. Though she had won her freedom, she refused to return to the society that had tried to steal her gift. Instead, Syndra decided to claim her former prison as a stronghold. Pushing the boundaries of her magic, she tore the structure from its foundations and raised it into the sky. Free to delve further into her art, Syndra now aims to grow powerful enough to destroy the weak, foolish leaders of Ionia – and anyone else who would dare to shackle her greatness.
”Power belongs to those who can wield it.”
Spells gain extra effects at max rank.
Dark Sphere: Deals 15% bonus damage to champions.
Force of Will: Increases the slowing duration by 33%.
Scatter the Weak: Spell width increased by 50%.
Unleashed Power: Range increased by 75.
Cost: 40/50/60/70/80 Mana
Syndra conjures a Dark Sphere dealing magic damage. The sphere remains and can be manipulated by her other powers.
Conjures a Dark Sphere dealing 70/110/150/190/230 (+60% Ability Power) magic damage. The sphere remains for 6 seconds and can be manipulated by Syndra’s other abilitiesThis spell can be cast while moving.
Force of Will
Cost: 60/70/80/90/100 Mana
Syndra picks up and throws a Dark Sphere or enemy minion dealing magic damage and slowing the movement speed of enemies.
First Cast: Grabs target Dark Sphere or enemy minion. If no target is selected, grabs nearest Dark Sphere.
Second Cast: Throws the Dark Sphere or enemy minion. Enemies hit take 80/120/160/200/240 (+70% Ability Power) magic damage and are slowed by 25/30/35/40/45% for 0 seconds.This spell can be cast while moving.
Scatter the Weak
Cost: 50 Mana
Syndra knocks enemies and Dark Spheres back dealing magic damage. Enemies hit by Dark Spheres become stunned.
Knocks enemies and Dark Spheres back dealing 70/115/160/205/250 (+40% Ability Power) magic damage to them and any enemies they collide with.Dark Spheres that are knocked back stun all enemies in their path for 1.5 seconds.
Cost: 100 Mana
Syndra bombards an enemy Champion with all of her Dark Spheres.
Draws upon Syndra’s full cataclysmic power, harnessing all Dark Spheres to deal 90/135/180 (+20% Ability Power) magic damage per sphere (Minimum damage 270/405/540 (+60% Ability Power)) to an enemy Champion.