Health: 411 (+89 per level)
Mana: 200 (+44 per level)
Attack Damage: 46 (+2.2 per level)
Attack Speed: 0.625 (+1% per level)
Movement Speed: 335
Health Regen: 6 (+0.55 per level)
Mana Regen: 5 (+0.7 per level)
Armor: 12 (+0 per level)
Magic Resist: 30 (+0 per level)
Thresh is a twisted reaper whose hungry chains ensnare the souls of the living. A moment’s hesitation at the sight of his ghostly visage and there is no escape. He leaves in his wake hollow corpses, their souls ripped loose and trapped in the sickly green light of his lantern. The Chain Warden takes sadistic joy in tormenting his victims, both before and after their deaths. His grim task is never complete, and he stalks the land for ever more resolute spirits to unravel.
Thresh carves careful, deliberate paths through Valoran. He handpicks his targets individually, devoting his full attention to each soul in turn. He isolates and toys with them, gradually eroding their sanity with his twisted, maddening humor. Once Thresh takes an interest in a soul, he does not relent until he possesses it. He then drags those he captures back to the Shadow Isles for an unimaginably dreadful fate. This is his only purpose.
Little is known about the Chain Warden’s past, and many of the details live only in nursery rhymes and campfire tales. They tell of a sadistic jailer from centuries past who took great delight in torturing his wards. Patient and brutal, he used a variety of methods to break his victims’ minds before their bodies succumbed to his grisly designs. Chains were the jailer’s preferred instruments of terror. Their shrill scrape marked his dreadful approach and promised agony to those he visited. His dark reign went unchallenged until his prisoners escaped during a massive riot. They overwhelmed him, and without ceremony or remorse, hanged him from his own chains. Thus began the unlife of the horrible specter known as Thresh, or so the tales go.
Thresh now haunts the land, leaving an aftermath of horror and despair. However, there is a devious purpose behind his dark machinations, and the meager spirits of average men are insufficient. He seeks stronger souls. Only when he has broken the wills of Valoran’s most resilient warriors will he finally have what he needs.
”There are few things as invigorating as taking a mind apart, piece by piece.”
Thresh can harvest the souls of enemies that die near him, permanently granting him armor and ability power.
Cost: 80 Mana
Thresh’s attacks wind up, dealing more damage the longer he waits between attacks. When activated, Thresh binds an enemy in chains and pulls them toward him. Activating this ability a second time pulls Thresh to the enemy.
Grab an enemy, then pull them to you or leap to them. Throws out his scythe, dealing 80/120/160/200/240 (+50% Ability Power) magic damage to the first unit hit and pulling them toward him for 1.5 seconds. Reactivate this ability to pull Thresh to the bound enemy.
Cost: 50/55/60/65/70 Mana
Thresh throws out a lantern that shields nearby allied Champions from damage. Allies can click the lantern to dash to Thresh.
Create a shielding lantern that an ally can use to dash to you. Throw the Lantern to a point. If an ally near the Lantern clicks it, they pick it up and Thresh pulls both back to him.Additionally, allies who come near it gain a shield lasting 4 seconds that absorbs up to 60/95/130/165/200 (+40% Ability Power) damage. Allies can only receive the shield once per cast.
Cost: 60/65/70/75/80 Mana
Sweeps his chain, knocking all enemies hit in the direction of the blow.
Passive: Deal 0-0 magic damage on each hit that builds up when not attacking.This value is equal to total souls collected plus up to 80/110/140/170/200% of Attack Damage, based on the amount of time since his last attack.
Active: Knock nearby enemies in the direction of your choice. Deals 65/95/125/155/185 (+40% Ability Power) magic damage in a line beginning behind him. Enemies hit are pushed in the direction of the swing, then slowed by 20/25/30/35/40% for 1.5 seconds.Cast forward to push; cast backward to pull.
Cost: 100 Mana
A prison of walls that slow and deal damage if broken.
Trap enemies inside walls that slow and deal damage if broken. Creates a prison of spectral walls around himself. Enemy Champions who walk through a wall suffer 250/400/550 (+100% Ability Power) magic damage and are slowed by 99% for 2 seconds, but break that wall. Once one wall is broken, remaining walls deal half damage and apply half slow duration. An enemy cannot be affected by multiple walls simultaneously.