Health: 400 (+82 per level)
Mana: 250 (+36 per level)
Attack Damage: 46 (+3 per level)
Attack Speed: 0.658 (+3% per level)
Movement Speed: 330
Health Regen: 4.5 (+0.55 per level)
Mana Regen: 6.5 (+0.5 per level)
Armor: 13.5 (+3.4 per level)
Magic Resist: 30 (+0 per level)
For his incomparable skill with the bow and his unquestioned sense of honor, Varus was chosen to be the warden of a sacred Ionian temple. The temple was built to contain an ancient pit of corruption so vile that Ionian Elders feared it could envelop the island in darkness. Varus prided himself on his position, as only the most exceptional Ionian warriors were selected for the role. He lived with his family in a nearby village and led a quiet life of disciplined routine until the day the forces of Noxus invaded Ionia. Their shock troops left nothing but death and desolation in their wake, and the temple lay in their path. Varus was forced to make a decision. He was bound by honor to stay and defend the temple, but without him the village’s few inhabitants could offer little resistance against the oncoming war machine. Gravely, he chose to fulfill his duty as a warden. The corruption could not be allowed to escape.
His arrows sundered the troops who tried to wrest the temple from him that day. However, when he returned to the village, he found that it had been reduced to a smoldering graveyard. Remorse at the sight of his slain family gave way to overwhelming regret and then to seething hatred. He swore to slaughter every Noxian invader, but first he needed to become stronger. He turned to that which he had sacrificed everything to protect. The pit of corruption would consume him wholly, as a flame devours a wick, but its abominable power would burn within him until he was lost. This was a path from which there could be no return. With grim resolve, he condemned himself to the black flames, feeling malevolent energy bond to his skin…and with it, the promise of ruin. He left, seeking the blood of all Noxians involved with the invasion, a grisly task that eventually led him to the invasion’s most infamous perpetrators in the League of Legends.
”The life of an arrow is fleeting, built of nothing but direction and intent.”
On kill or assist, Varus temporarily gains Attack Speed. This bonus is larger if the enemy is a champion.
Cost: 70/75/80/85/90 Mana
Varus readies and then fires a powerful shot that gains extra range and damage the longer he spends preparing to fire.
First Cast: Varus starts drawing back his next shot, gradually increasing its range and damage.
Second Cast: Varus fires, dealing 10/47/83/120/157 (+100% Attack Damage) to 15/70/125/180/235 (+160% Attack Damage) physical damage, reduced by 15% per enemy hit (minimum 33%).While preparing to shoot Varus’ Movement Speed is slowed by 20%. After 4 seconds, Piercing Arrow fails but refunds half its mana cost.
Varus’ basic attacks deal bonus magic damage and apply Blight. Varus’ other abilities detonate Blight, dealing magic damage based on the target’s maximum health.
Passive: Varus’ basic attacks deal 10/14/18/22/26 (+25% Ability Power) bonus magic damage and apply Blight for 6 seconds (stacks 3 times).
Varus’ other abilities detonate Blight, dealing magic damage equal to 2/2.75/3.5/4.25/5% (+[2% Ability Power]%) of the target’s maximum Health per stack (Max: 360 total damage vs Monsters).
Hail of Arrows
Cost: 80 Mana
Varus fires a hail of arrows that deal physical damage and desecrate the ground. Desecrated ground slows enemies’ Movement Speed and reduces their healing and regeneration.
Varus fires a hail of arrows that deals 65/100/135/170/205 (+60% bonus Attack Damage) physical damage and desecrates the ground for 4 seconds.Desecrated Ground slows enemy Movement Speed by 25/30/35/40/45% and reduces healing effects by 50%.
Chain of Corruption
Cost: 120 Mana
Varus flings out a damaging tendril of corruption that immobilizes the first enemy champion hit and then spreads towards nearby uninfected champions, immobilizing them too on contact.
Varus flings out a tendril of corruption that deals 150/250/350 (+100% Ability Power) magic damage and immobilizes the first enemy champion hit for 2 seconds.The corruption then spreads towards nearby uninfected enemy champions, applying the same damage and immobilize if it reaches them.