Health: 414 (+86 per level)
Mana: 200 (+40 per level)
Attack Damage: 53 (+3 per level)
Attack Speed: 0.658 (+3.1% per level)
Movement Speed: 335
Health Regen: 7 (+0.7 per level)
Mana Regen: 6.1 (+0.45 per level)
Armor: 12.7 (+3.4 per level)
Magic Resist: 30 (+1.25 per level)
Centuries ago, an ancient water-dwelling race built a hidden city beneath a mountain in the sea. Though these creatures had their enemies, the city was an impenetrable fortress, and, in the safety it provided, they grew complacent. Fizz, however, harbored a curious spirit that could not be satisfied living so cushioned a life. Unable to resist the allure of danger, Fizz had a habit of sneaking out of the city to look for trouble. In his many adventures he grew to be a powerful fighter with a keen resourcefulness that let him skirt danger with clever ease. One day, Fizz returned to find the city abandoned: his people had vanished, leaving Fizz without a clue to explain their disappearance. With nothing left in the city to keep him, Fizz salvaged an enchanted trident from the ruins and set out alone.
For years, Fizz wandered the ocean, using the skills he’d learned during his adventures as a young boy to survive. Finally, Fizz discovered the port of Bilgewater. He was fascinated with the existence of life above the water and could not resist exploring the island. In his endless curiosity, Fizz inadverently meddled in the affairs of the humans who lived there and his presence did not go unnoticed. His mischief angered many residents who eventually sought to capture or kill him. Fizz found himself cornered, and he prepared to return to the sea despite the fondness he’d come to hold for Bilgewater. As he stood at the docks, a massive dragon-shark attacked the port. Fizz defeated the beast, using his resourcefulness and knowledge of the creatures’ weaknesses to his advantage. Having earned the gratitude and respect of the humans, Fizz decided to stay in Bilgewater. He joined the League of Legends to further serve his new home.
”Fizz makes even the saltiest sailors of Bilgewater look like drunken landlubbers in a fight. Good thing he’s on our side.”
– Miss Fortune, the Bounty Hunter.
Fizz’s dexterity allows him to move through units and take less physical damage from basic attacks.
Cost: 50/55/60/65/70 Mana
Fizz strikes his target and runs them through, dealing magic damage and applying on hit effects.
Fizz dashes through his target, dealing normal attack damage plus 10/40/70/100/130 (+60% Ability Power) magic damage. This ability can trigger on-hit effects.
Cost: 40 Mana
Fizz’s Trident causes rending wounds in his opponents, dealing magic damage to the target based on their missing health.
Passive: Fizz’s attacks rend his enemies, dealing 30/40/50/60/70 (+35% Ability Power) plus 4/5/6/7/8% of the target’s missing health as magic damage over 3 seconds. (Max 300 vs.
minions)Active: For 5 seconds, Fizz’s attacks deal an additional 10/15/20/25/30 (+35% Ability Power) magic damage on hit and apply Grievous Wounds to his target, reducing incoming healing by 50%.
Playful / Trickster
Cost: 90/100/110/120/130 Mana
Fizz hops into the air, landing gracefully upon his spear becoming untargetable. From this position, Fizz can either slam the ground or choose to jump again before smashing back down.
Fizz hops toward your cursor onto his spear, becoming untargetable, and then slams the ground dealing 70/120/170/220/270 (+75% Ability Power) magic damage to nearby enemies and slowing them by 40/45/50/55/60% for 2 seconds.Reactivating this ability while Fizz is on top of his spear causes Fizz to jump again towards your cursor and deal 70/120/170/220/270 (+75% Ability Power) magic damage in a smaller area to enemies nearby, instead of slamming the ground.
Chum the Waters
Cost: 100 Mana
Fizz unleashes a magical fish that latches onto enemies or hovers over terrain, slowing champions if it is latched on to them. After a brief delay, a shark erupts from beneath the earth, dealing damage to enemies around the fish and knocking them aside.
Fizz releases a magical fish toward a location that can bind itself onto enemy champions, slowing their movement by 50/60/70%. If the fish misses an enemy champion, it will remain on the ground for a brief time, binding to any enemy champion walking over it.After 1.5 seconds, a shark erupts from the earth, dealing 200/325/450 (+100% Ability Power) magic damage in a large area, knocking up the target the fish is attached to, knocking other enemies aside and reducing the movement speed of all enemies hit by 50/60/70% for 1.5 seconds.