I’m like level 60-65 right now and I have a lot of fun clearing map locations – it’s sometimes a bit of a challenge but mostly I go through them without big issues. Once I reach a boss fight however, the game experience transforms into a nightmare, i.e., most of them kill me with one hit and their aoe attacks cover significant part of the arena. After few attempts of trying to do my best, once my current level experience is completely gone, I rush the boss and die a dozen times until he’s defeated.
So what I cannot figure out is what’s the point of raising diffficulty so heavily for these fights. Most of the times it feels more frustrated because it costs me a lot of experience, yet the loot is often crappy. I’m also aware that my own character build is probably far away from being perfect and surely there are builds that deal with bosses with ease, but doesn’t it signify exactly opposite problem? I mean, if my character is quite decent to fight normal monsters right know, someone good enough to deal with bosses would literally smash all these poor monsters with one hit or would be almost completely resistant to their attacks, which doesn’t seem to me fun at all.
Difficuly level of boss fights in this game seems outrageously high compared to normal areas enemies. Am I missing the point of it or is it like that for no real reason?
I’m playing duelist with sword and shield, it don’t rely on any web builds but in short it mainly depends on evasion and very little armour, leeching hp/mp and inflicting poison/bleeding on enemies. Do you experience situations when killing non special enemies feels way to effortless to you? Do you want to poe buy orbs? If you do, you can visit U4GM to have more guides and methods about this.